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Devlog
Submission to Devtober 2021
Dragon Down
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Devlog
Adding item system
November 10, 2021
by
blackears
The game now has a rudimentary item system. So the player now has an inventory the can carry around. I've also created some simple menus for consuming items and buying things in shops. Godot's UI syst...
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Whoops - posted wrong build for Devtober. Fixed now.
November 01, 2021
by
blackears
I just realized that the final I posted for Devtober was actually an earlier in-progress build and not the actual final. I should have double checked after uploading. It's now been replaced with a ver...
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Devtober Postmortem
November 01, 2021
by
blackears
#devtober
I participated in Devtober this year and now that Hallowe'en is upon us, it's time for the post jam postmortem. Spooky! Origin story This development arc for me actually started about a week before th...
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Devtober Wrap-up
October 31, 2021
by
blackears
It's October 31 and the Devtober jam is nearly over and Dragon Down has come a long way. I learned quite a bit about drawing sprites and tilesets, composing music and learning lots of the weird quirks...
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New town, dialog, cut scenes and scene transitions!
October 28, 2021
by
blackears
There have been a lot of additions with this update. First you may notice you now start in a town area. This is a new tileset to provide a new terrain for the user to explore. In the village are a few...
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Boss fight!
October 18, 2021
by
blackears
DragonDown now has a dragon! Just walk through the dark cave entrance to start the fight. This turned out to be a much bigger challenge than I was expecting. A three part monster (body, head tail) whe...
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Missiles, health drops and a new enemy
October 12, 2021
by
blackears
In this update I wanted to add secondary items such as heath picks and missiles enemies can throw. So I created a rock throwing bat! Try to stay out of the way of the rocks he tosses...
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Working on enemy AI
October 11, 2021
by
blackears
Enemy AI is something I'm new to and it's turning out to be pretty complicated! I've been able to smooth out some of the earlier kinks, so fighting should be a lot more fair now. I've also added more...
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Adding a win condition
October 09, 2021
by
blackears
More art and game development. I've added some doors to the cave, so it's possible to get in and out (not that there's anywhere to go at the moment). More importantly, there is now a win condition! Ju...
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Fake scripting
October 08, 2021
by
blackears
Next Devtober blog! Biggest change is refactoring the Enemy code so that its state machine is broken into several classes. Does not change gameplay, but makes organizing the code much easier. Instead...
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Initial upload - sprites and fighting!
October 08, 2021
by
blackears
This release demonstrates some of the game sprites and world tiles I've created, as well as an early glimpse at the combat system. There's no story yet - just defeat the one lizard guy. Or not...
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