Dragon Down
Controls:
- Up: Arrow Up
- Down: Arrow Down
- Left: Arrow Left
- Right: Arrow Right
- Take Action: Z
- Cancel: X
- Menu: A
The main character can also be controlled by clicking and dragging the mouse and single clicking to take an action.
DragonDown is an RPG I started developing for itch.io's Devtober 2021. It's currently more of a demo for the RPG engine I'm puling together, but I hope to have a proper story soon.
I'm a big fan of the classic 90's era RPGs designed for the SNES. I hope to capture a piece of that magic in this game.
Any comments and suggestions you provide are very much appreciated. Thank you for playing!
Development log
- Adding item systemNov 10, 2021
- Whoops - posted wrong build for Devtober. Fixed now.Nov 01, 2021
- Devtober PostmortemNov 01, 2021
- Devtober Wrap-upOct 31, 2021
- New town, dialog, cut scenes and scene transitions!Oct 28, 2021
- Boss fight!Oct 18, 2021
- Missiles, health drops and a new enemyOct 12, 2021
- Working on enemy AIOct 11, 2021
Comments
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I can't get over how nice the main screen looks, and perfectly in theme. Walking through the level feels very fluent. Combat could use some work, my expectations are that fighting more than one enemy at the time could get really tricky. Nice going
Thanks! I'm just getting into combat and finding it very tricky because so much of it relies on timing. I'm used to thinking in terms of functions needing to do everything at once as fast as possible in a single call.