Adding item system
Dragon Down » Devlog
The game now has a rudimentary item system. So the player now has an inventory the can carry around. I've also created some simple menus for consuming items and buying things in shops. Godot's UI system is not as easy to use as other APIs I've used, so some of the interaction is still a bit rough.
I've also create a new tileset for interiors. So now it's possible to enter the houses in Everion!
Files
html5.zip Play in browser
Nov 10, 2021
Dragon Down
Investigate the mystery of the dragon!
More posts
- Whoops - posted wrong build for Devtober. Fixed now.Nov 01, 2021
- Devtober PostmortemNov 01, 2021
- Devtober Wrap-upOct 31, 2021
- New town, dialog, cut scenes and scene transitions!Oct 28, 2021
- Boss fight!Oct 18, 2021
- Missiles, health drops and a new enemyOct 12, 2021
- Working on enemy AIOct 11, 2021
- Adding a win conditionOct 09, 2021
- Fake scriptingOct 08, 2021
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