Boss fight!
DragonDown now has a dragon! Just walk through the dark cave entrance to start the fight.
This turned out to be a much bigger challenge than I was expecting. A three part monster (body, head tail) where the parts move independently and have different attacks (well, the tail is just for show for now). Kill the head and win the fight. Still need to do a lot of polishing but I think the basics are in place now.
I also wrote some music for the main cavern. Not sure I entirely like it - it sounds a bit cartoony and the three parts don't flow together as well as I'd like. My music education is just taking band in highschool and watching music theory Youtube videos so this is about as good as I can do for now.
I've also started adding sound effects. So far they're all home recorded, but I'm thinking it might be useful to look for some open source ones that are more effective.
Files
Dragon Down
Investigate the mystery of the dragon!
More posts
- Adding item systemNov 10, 2021
- Whoops - posted wrong build for Devtober. Fixed now.Nov 01, 2021
- Devtober PostmortemNov 01, 2021
- Devtober Wrap-upOct 31, 2021
- New town, dialog, cut scenes and scene transitions!Oct 28, 2021
- Missiles, health drops and a new enemyOct 12, 2021
- Working on enemy AIOct 11, 2021
- Adding a win conditionOct 09, 2021
- Fake scriptingOct 08, 2021
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