Devtober Wrap-up


It's October 31 and the Devtober jam is nearly over and Dragon Down has come a long way.  I learned quite a bit about drawing sprites and tilesets, composing music and learning lots of the weird quirks of the Godot game development platform.  At this point there is a complete (though minimal) quest.  There is a basic combat system, interactive dialog and complete cut scenes that integrate well with the autonomous state machines of the AI driven players.  I've actually completed more than I had expected to.

I plan to keep working on this project.  The major features that still need to be added are items and magic spells.  I'd also like to write a real story so my characters can have a proper RPG quest.  Also needed are more environments like building interiors, castles, deserts and other fun places to explore.

This update contains bugfixes and polish and gives the story a proper ending.  The enemies have also been rebalanced so the fights are a little more fair.

Files

html5.zip Play in browser
Oct 31, 2021

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