Devtober Wrap-up
It's October 31 and the Devtober jam is nearly over and Dragon Down has come a long way. I learned quite a bit about drawing sprites and tilesets, composing music and learning lots of the weird quirks of the Godot game development platform. At this point there is a complete (though minimal) quest. There is a basic combat system, interactive dialog and complete cut scenes that integrate well with the autonomous state machines of the AI driven players. I've actually completed more than I had expected to.
I plan to keep working on this project. The major features that still need to be added are items and magic spells. I'd also like to write a real story so my characters can have a proper RPG quest. Also needed are more environments like building interiors, castles, deserts and other fun places to explore.
This update contains bugfixes and polish and gives the story a proper ending. The enemies have also been rebalanced so the fights are a little more fair.
Files
Dragon Down
Investigate the mystery of the dragon!
More posts
- Adding item systemNov 10, 2021
- Whoops - posted wrong build for Devtober. Fixed now.Nov 01, 2021
- Devtober PostmortemNov 01, 2021
- New town, dialog, cut scenes and scene transitions!Oct 28, 2021
- Boss fight!Oct 18, 2021
- Missiles, health drops and a new enemyOct 12, 2021
- Working on enemy AIOct 11, 2021
- Adding a win conditionOct 09, 2021
- Fake scriptingOct 08, 2021
Leave a comment
Log in with itch.io to leave a comment.