Jamming up for the game jam


So, the 41st Godot Wild Jam is over and I got my submission in with 5 minutes to spare.  It might not look great at this point, but I've been putting in as much as I could over the last 10 days.  I also borrowed some code from Cozy, my previous project.  I was hoping to have a rich underwater environment with corals and seaweed and swimming fish, but was only able to get as far as designing the level and getting my water shader working.  I also spent some time going through Blender sculpting and animation tutorials so I could make the old man who lives in this strange archipelago.  Illustration is still one of my weak points, but I think I'm leveling up in that category.


Anyhow, I do plan to keep working on this, along with my other games.  I'll probably be working on this and Cozy together for the next little bit as they're similar story games.  I need to implement a proper story event system, and then create some decent artwork and level design.  I am planning to complete all of this at some point!

Files

ocean-html5.zip Play in browser
Jan 23, 2022
ocean-linux.zip 37 MB
Jan 23, 2022
ocean-windows.zip 33 MB
Jan 23, 2022

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